Nearpod is an application that allows teachers and students to use
mobile devices in either the traditional format of face-to-face teaching
or with distance education.
For distance education I can see
Nearpod being used in a synchronous format. The course that I have
taught is an art education class that incorporates computer graphics in
the classroom. The students are required to use the Adobe Creative Suite
software package of Photoshop, Illustrator and InDesign. The course is
taught in a blended platform, where we meet both face-to-face and
online. The course format allows students to use the software in a
platform that they prefer, meaning either windows or mac. The students
are usually second or third year college students.
For Nearpod
the users must create an account and may use the free vision, but has
options to upgrade to the more robust edition for a fee. I have not use
the application before and have now taken the opportunity to review it
further. The application offers many benefits to present videos,
PowerPoint presentations and virtual field trips. Additionally, it
offers quick on the spot formative assessments in various formats. I can
see using the Nearpod application as a collaborative tool in the art
education course.
Saturday, November 26, 2016
Saturday, November 12, 2016
Visual Analogy - Poster Analysis
Course: Computer Graphics in the Classroom
Level: Higher Education (second or third year art education
students)
Instructor: Donna Carroll
Subject Area: Elements of Graphic Design
Duration: One Class Meeting time and additional
online discussion time (Assignment will be allowed two online class meetings to
complete the analysis and allow for thoughtful discussions).
Objectives: The objectives focus on the students
establishing a strong basic understanding of the elements of good design, good
design methods and how to visually critique, write and discuss an analysis of
the posters from the reading. Further students share their analysis with their
classmates to build on strong in depth interactions through online discussions.
Instructions:
- You are to read the chapter Rules can be broken-but never ignored written by David Jury from the book Design Elements – A Graphic Style Manual by Timothy Samara.
- Write an analysis (two-three pages) based on the three posters of Austin Cooper. The analysis must include:
a.
Elements of good design methods
i. Balance
ii. Proximity
iii. Alignment
iv. Contrast
v. White Space and how
it’s used
vi. Is it Simple
b.
How the elements work to make well-balanced designs in
the three posters
3. Do not merely quote David Jury or borrow his words as
yours, but reflect on the importance of
each of the individual elements of art and the principles of design to create a compelling
composition.
each of the individual elements of art and the principles of design to create a compelling
composition.
4. Reflect on what elements may or may not convey a call to
action and how the elements affect
the message overall.
the message overall.
5. Post the analysis to the Discussion
Board in Blackboard entitled “Visual Analysis and
Discussion of Elements of Good Design.”
Discussion of Elements of Good Design.”
a.
Requirements
i. Comment
on three of your classmate’s posted analysis
ii. Quality
contributions that add to the discussion (no one liners or unsupported
statements)
iii. Bring
forth new questions from the analysis and/or from previous postings
iv. Support
your position with evidence
Activities: Reading, visual
and written analysis, and reflective online discussions with classmates.
Materials:
- Samara, Timothy.
break them / Timothy Samara.
Publication Info. Gloucester, Mass.: Rockport Publishers, c2007.
ISBN: 97815925332612
Attached File: Design-Elements--A-Graphic-Style-Manual
http://www.ferrispark.com/audio/Design%20Elements%20A%20GRAPHIC%20STYLE%20MANUAL.pdf
http://www.ferrispark.com/audio/Design%20Elements%20A%20GRAPHIC%20STYLE%20MANUAL.pdf
2 2. Austin Cooper’s three posters on
cubism and graphic design
Technology:
Students view the posters and post their analysis to the Discussion Board
in Blackboard entitled “Visual Analysis and
Discussion of Elements of Good Design.”
Assessment (Total: 25 pts.):
- Two to three-page written analysis on the visual critique of Austin Cooper’s posters (10 pts.)
·
Cover Key
points from the readings in the critique of the posters
·
Summary
clearly states your understanding of the readings in relation to the visual
analysis
- Both visual and written analysis demonstrates appropriate communication skills in the written analysis (5 pts.)
·
Correct
Spelling
·
Punctuation
·
Grammar
- Discussion board postings shows appropriate communication skills (10 pts.
- Quality contributions that add to the discussion
o
Raise new questions from the reading
of the visual analysis and previous postings
o
Raise a different point of view
o
Evidence to support your position
o
Correct
Spelling
o
Punctuation
o
Grammar
Outcomes:
- Students build on visual critique skills in relation to others artwork.
- Students build an understanding of the elements of good design in graphic arts.
- Students build an understanding of good design methods in graphic arts.
- Students build on analytical skills in thinking, an understanding of new ideas and insights.
- Students build in communications skills with their classmates by contributing to the discussion with posting that raise new questions; different points of view and state evidence that supports their statements.
- Student demonstrate how to engage in self-regulated learning in elements of good design, through the readings, analysis and online discussions.
Saturday, October 29, 2016
Chapter 9 - Assessment and Building a Secretive Quiz
Chapter 9 focuses on assessment for distance
education. Read the chapter and take the
below quiz:
The Socrative Quiz is entitled “IT 7210 Chapter 9 –
Assessment for Distance Education”; the classroom is: CARROLL1005 and the quiz
is: SOC-24933025.
Socrative was an easy application to use in the building
of a quiz. Additionally, for students it is easy to access and follow the quiz
process. The process of building the
quiz reinforced the materials in chapter 9.
Sunday, October 23, 2016
Play posit - Google Classroom (Assignment #2)
Assignment #2 link is below. The classroom is: IT 7210 – Fall 2016. The search code is a58dac to join the class.
Saturday, October 15, 2016
Linnet Notes - Chapters 6, 7 and 8
Sunday, October 9, 2016
Playposit
Playposit allows for the teacher to create interactive
learning activities for students to use at their own pace. What I have
found nice about the application is that teachers may create learning
activities that allow students to progress as they master each stage of
the learning activity. If the student is quick and does require
additional time to master the activity, they may progress through
quicker. If there are students who require a slower pace and need to
repeat the activity Playposit allows the student who needs more time to
do this, thus allowing the slower students to master the activity and
then move on. It appears to be an easy application to use and design
activities with, so teachers do not have to spend large portion of their
time learning Playposit before designing learning activities for their
students. Playposit provides students the ability to engage in the
learning activity and make learning more meaningful for the learner. I
can see where this application would be beneficial for math, science,
reading and social studies.
Monday, October 3, 2016
Assignment 1 - History of Distance Education
Kennedy, J. (2015, October). Beyond
Beliefs: Examining Online Self-efficacy and Learner
Engagement
in Distance Education. In E-Learn: World Conference on E-Learning in
Corporate,
Government, Healthcare, and Higher Education (Vol.
2015, No. 1, pp.
22-30).
Kennedy evaluated the
engagement in an online course during one semester, with a focus on the varying
levels of self-efficacy in regards with online learning. The article focused on
three groups of students with varying degrees of self-efficacy and how they
experienced engagements in an online course in higher education. The study
defined self-efficacy as how the students held their own ability and beliefs to
complete the required activities and actions for learning in an online course. The
research on self-efficacy is limited with regards to online learning and
engagement, so the study further focused on student satisfaction and motivation.
Furthermore, internet and computer self-efficacy were included in the study
with students and online learning. A survey was designed and distributed to the
students that focused on the varying levels of self-efficacy with online
learning. The survey entailed of five brief questions in the format of
open-ended and sought responses on activities that they felt most engaged and
most distanced. What activities and actions by the instructor were most
beneficial and which ones were either puzzling or not useful to the students.
Finally, the last question focused on what surprises the students encountered
during the course. Engagement was measured on a four-point rating scale with
the four topics being; content/activities, media/technologies, classmate/social
presence, and instructor/teaching presence. Kennedy emphasizes in the study
that students with a higher self-efficacy with computer, internet and prior
online course experiences used more effective learning strategies, had higher
motivation, which in turned increased their course satisfaction and their final
grade. In
Kennedy’s study there is an emphasis that motivation was a strong factor for
the student learners in the course and that the studied showed a higher level
of motivation for male over female students when it came to internet
self-efficacy. It further appeared that prior online learning experience
contributed to higher motivation and increased satisfaction with students
registered in the course. Kennedy indicated that there was a strong correlation
in regards to engagement in the course to motivation, overall satisfaction and
the structural design of the course. Kennedy concludes the article noting that
there were several limitations in the study and additional research that
focuses on the instructional design of online courses in relation to the tools,
motivation and engagement would be beneficial.
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